LoggerPro — Editor/Icons¶
LoggerProLogo.png — the logo drawn at the top of the welcome window.
Why it is here and not in Resources¶
Unity includes the contents of any Resources folder in every player build, regardless of which assembly reads them. An editor-only tool keeping its artwork there quietly adds to its users' build size for something no build will ever draw.
So it is an ordinary asset in an ordinary folder, loaded through the AssetDatabase. As of 2.0 the package contains no Resources folder at all.
How it is found¶
LoggerProWelcomeWindow.GetLogo() looks it up by name with AssetDatabase.FindAssets, not by a hard-coded path, so it survives the package being moved — which a studio with an organised Assets tree does on import. The result is cached, because it is read from OnGUI.
If the lookup fails the window draws its heading without the logo rather than throwing. A missing decoration is not worth an exception in front of a first-run user.