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LoggerPro — Scene

LoggerProDemoScene.unity — a scene for watching LoggerPro work in play mode.

Optional. The package exporter has a toggle for it, so it can be left out of a build of the package entirely, and nothing in LoggerPro depends on it.

What it is for

The console is an editor window, but the runtime assembly logs from play mode, and the fastest way to understand what that means is to watch entries arrive while the game is running: categories creating themselves on first use, the (xN) counter climbing on a repeat, entries surviving a recompile.

Render pipelines

The scene is deliberately pipeline-neutral. It shipped with a UniversalAdditionalLightData component on its directional light, which is a URP type — so anyone opening it on Built-in or HDRP got a Missing Script warning on a demo scene, which is a poor first impression from a diagnostics tool.

That component is gone. URP re-adds it automatically when a URP project opens the scene, so removing it costs URP users nothing and stops the warning everywhere else.

If you add anything here, keep that property: no pipeline-specific components, no materials that only resolve under one pipeline. The scene has to open cleanly wherever the package is installed.